ROOM {{ '%02d'|format(loop.index) }}{% if room.is_start %} / STARTING LOCATION{% endif %}
{{ room.name }}
{{ room.located_players }} saved player location{{ '' if room.located_players==1 else 's' }} / {{ room.present_players }} currently presentExits from {{ room.name }}
{% for exit in exits_by_room[room.id] %} {% else %}No exits lead from this room.
{% endfor %}Items in {{ room.name }}
{% for item in items_by_room[room.id] %}{% else %}No placed items.
{% endfor %}NPCs in {{ room.name }}
{% for npc in npcs_by_room[room.id] %}{% else %}No placed NPCs.
{% endfor %}Delete room
{% if room.is_start %}Choose another starting location before this room can be deleted.
{% else %}Deleting this room also removes every exit connected to it. Players in the room will be moved to the current start.
{% endif %}